Apple Inc., 3D Artist, Cupertino, CA
Conceptualize and create 3D / 2D artwork
disciplines: Modeling, UVing, rigging, lighting / rendering
Freelance, 3D Artist, San Francisco, CA
Conceptualize and create 3D / 2D artwork. Write tutorials for Cgtuts+ (cg.tutsplus.com)
disciplines: Animation, character and set modeling, UVing, rigging, lighting / rendering, effects, UI
titles: Newtonize, Effectively Use Constraints to Rig Non-Spherical Eyes, How to UV a Character in Maya 2009
Apple Inc., 3D Artist, Cupertino, CA
Conceptualize and create 3D / 2D video game artwork, such as backgrounds, game pieces, game boards,
characters and character animations, HUD elements, UI
disciplines: Animation, character and set modeling, UVing, rigging, lighting / rendering, effects, UI
titles: Texas Hold'em (iPhone), Maze, Chinese Checkers, Reversi
Apple Inc., 3D Artist Intern, Cupertino, CA
Assist with 3D / 2D video game artwork, such as backgrounds, characters, and character animations
disciplines: Animation, character and set modeling, UVing, rigging, lighting / rendering
titles: Texas Hold'em (iPod), Vortex
Ringling School of Art and Design, Sarasota, FL
Bachelor of Fine Arts, Computer Animation, May 2007
Best of Ringling Spring 2006, Ringling School’s Glass Scholarship
Autodesk Maya, Apple Shake, Adobe Photoshop, Adobe Premiere Pro, Adobe Dreamweaver, Adobe Illustrator,
Corel Painter, Motion, Final Cut Pro, Autodesk Mudbox, ILife/iWork, Microsoft Office
Modeling, UVs, texturing, animation, lighting/rendering, compositing, storyboarding, basic rigging
Ladies Brewing Club: San Francisco Chapter, volunteer: SFMOMA, Cartoon Art Museum
Toy Story, Flushed Away, Secret of Nimh, Wall-E, Spirited Away, Dark Castle, Donkey Kong Country,
BioShock, Mirror’s Edge, Super Mario Galaxy